Environment Builds

The main environment I worked on- Inspired by Jaipur. The Fort in the background and the main floating building are based off of real structures!

I textured the three main buildings in this scene

Still frame env

Still frame env

An alternate test version of the Jaipur inspired scene with no water. I worked on layout and building texturing

An alternate test version of the Jaipur inspired scene with no water. I worked on layout and building texturing

Texture pass from Painter- further refined with decals in UE5

Texture pass from Painter- further refined with decals in UE5

Texture pass from Painter- further refined with decals in UE5

Texture pass from Painter- further refined with decals in UE5

Texture pass from Painter- further refined with decals in UE5

Texture pass from Painter- further refined with decals in UE5

Made an atlas from flower petals i picked- made them into 3d objects to be used in particle system

Made an atlas from flower petals i picked- made them into 3d objects to be used in particle system

City build i worked on. I primarily worked on the Fort layout and texturing as well as general set dressing. We used PCG to generate most of the lower city

City build i worked on. I primarily worked on the Fort layout and texturing as well as general set dressing. We used PCG to generate most of the lower city

Cappadocia Inspired environment- I modeled and textured the hot air balloons. Logos have been edited out from multiple balloons

Cappadocia Inspired environment- I modeled and textured the hot air balloons. Logos have been edited out from multiple balloons

I worked on a team building out multiple environments in Unreal Engine 5. There were 5 environments in total for this project and I worked on 3 in various roles- modeling, texturing, animating! We utilized PCGs to build out cities and fields of grasses, niagara for sprays of flower petals, and created pieces to make procedural buildings